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TierMaker engagement report

@TierMaker - 605K followers on X

Measured over 7 original posts from a 30-day window, last computed on August 26, 2026.

Engagement

Per follower
0.002%
of 605K followers
Per impression
0.036%
33K views on a typical post
Reach
5.53%
of its followers see a post
Typical post
12
interactions (median)
Saved
0.006%
2 bookmarks on a typical post
Posting rate
1.6/day
active 57% of days
Peak time
00:00 UTC
Thursday

Early reading. We have captured 7 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.

A typical post picks up 12 interactions against 605K followers, an engagement rate of 0.002%. Posts are seen about 33K times each, and 0.036% of those impressions turn into an interaction. That is about 5.53% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.6 posts a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 00:00 UTC, and Thursday is the busiest day of the week. Of the 7 posts sampled, 71% carry an image or video, 29% are part of a thread and 57% link out. The account's strongest tracked post pulled 6.2K interactions, about 520x its own typical post. Recurring topics include #tiermaker, #genshinimpact, #videogames. Only 7 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.

Measured over 7 original posts from a 30-day window, last computed on August 26, 2026. Recurring tags: #tiermaker, #genshinimpact, #videogames.

Where this sits in the catalog

At 0.002%, TierMaker sits above the 10th percentile of the 36,378 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.012%.

p100.002%
p250.012%
p50 (median)0.08%
p750.432%
p902.10%
p99161.0%
Engagement rate as a share of followers, across the 36,378 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 107,364 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.002%
25th percentile0.012%
50th percentile0.08%
75th percentile0.432%
90th percentile2.10%
99th percentile161.0%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 00:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 00:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 6%Busiest hour: 00:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%50K
01:00 UTC-2%51K
02:00 UTC-3%50K
03:00 UTC-4%53K
04:00 UTC-6%43K
05:00 UTC-4%42K
06:00 UTC-4%48K
07:00 UTC-5%52K
08:00 UTC-4%60K
09:00 UTC-3%69K
10:00 UTC-2%72K
11:00 UTC-3%78K
12:00 UTC-2%86K
13:00 UTC-2%94K
14:00 UTC-4%97K
15:00 UTC-2%100K
16:00 UTC-3%97K
17:00 UTC-2%90K
18:00 UTC-1%84K
19:00 UTC-2%79K
20:00 UTC-1%74K
21:00 UTC-1%66K
22:00 UTC-2%57K
23:00 UTC-2%51K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Thursday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 5%Busiest day: Thursday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+4%230K
Monday0%286K
Tuesday-2%276K
Wednesday-1%251K
Thursday-1%244K
Friday-3%252K
Saturday+3%227K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Best tweets

  • Jul 2, 2026520x their median

    Tier List de fandoms basados en su nivel de autismo https://t.co/LB8q9tpHwF

    4.9K516420398402K viewsView on X
  • Aug 20, 2026241x their median

    Game Freak have done a development interview with Famitsu, this time about Pokemon Champions New information - Pokemon Champions was originally planned to release for summer break (Late July in Japan) but was pushed a month early so new players could have as much time as possible to join in with Switch users - 8 days after the release, Pokemon Champions surpassed 10 million downloads - Brazil is the region with the most downloads after Korea, US, and Japan - June’s Monthly Challenge exceeded 1.3 million participants - South America and South Asian countries have risen to the Top 10 in player statistics for the first time - Multiple UI updates including for the Box are in the works - Pokemon for Regulation M-A and M-B were mostly chosen for their ease of use with entry level niches for new players - Items are added based on an evaluation of the current state of the metagame, in short, to shift - Regulation M-A was always planned to have a big focus on Weather, because Hoshino thinks Weather wars make battles way more fun - Regulation M-C will also focus on Mega Evolution - The staff are currently evaluating which of the first Legendary Pokemon will be added in Champions in a future season - Champions has a special “Tournament Mode” to handle team sheets for events - The decision to increase the tournament participants of PJCS from 64 to 128 was directly made by Hoshino to increase the overall competition - Viewership for Pokemon Champions tournaments have increased by 150% compared to previous games - Special themed tournaments are set to debut in the future - Announcements are being planned for Champions post-Worlds - Hoshino uses a team exclusively made up of Pokemon on the **Pokken Tournament** roster Link below👇🏽

    2.6K1824669292K viewsView on X
  • Dec 4, 201859x their median

    You can create a Tier List Maker Template for anything. 1) Create an account (Twitter login) 2) Upload a set of image files 3) Give it a title Watch how easy it is: https://t.co/qbjXSqZPjR

    37919611816View on X
  • Jul 24, 202644x their median

    A lot can change from now until opening night, but this is how we see the Western Conference right now 👀 Did @GilMcGregor_ & @ErikRuby get it right? 🤔 https://t.co/Q5buG62LFb

    2781916068426K viewsView on X
  • Aug 13, 202626x their median

    my #videogames https://t.co/etaa5zR3f2

    143121055170K viewsView on X
  • Jul 22, 20263.5x their median

    I took a deep dive into the AFC South to see which teams had the strongest position groups and coaches. I know the smoke is coming, but check out the video and let me know your thoughts @BleavNetwork https://t.co/bVBr7MEMol https://t.co/llJFgzJP1L

    21413446K viewsView on X
  • Aug 13, 2026

    Current high scores for the Pokédex numbers timeline game on @TimelineGuesser You can play here: https://t.co/Qpb80v8gss https://t.co/roDKNr1sLg

    580144K viewsView on X
  • Jun 11, 2026

    New update on @SpinWheelMaker: hover over a slice on a crowded wheel to easily see the images or names. Over 50k ready made wheels already exist on the website from users turning @TierMaker templates into random wheels. Check it out here: https://t.co/VhfyKekEkv https://t.co/xK9aSOjsJ0

    760142K viewsView on X
  • Aug 2, 2026

    Brief peek at a new game we've been building. How many cards can you place correctly into the timeline before you get 3 strikes? Timeline games for Sports, Anime, Pokémon, Songs, Movies & more. https://t.co/8JkvTxdHxV Still adding features and fixing bugs. Will delete later.

    731133K viewsView on X
  • Aug 7, 2026

    Something changed on iOS and some apple users were having trouble downloading their tier list. We have implemented a fix and it should be working for you again now.

    650020K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#tiermaker#genshinimpact#videogames

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 12 interactions against 605K followers, an engagement rate of 0.002%. Posts are seen about 33K times each, and 0.036% of those impressions turn into an interaction. That is about 5.53% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.6 posts a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 00:00 UTC, and Thursday is the busiest day of the week. Of the 7 posts sampled, 71% carry an image or video, 29% are part of a thread and 57% link out. The account's strongest tracked post pulled 6.2K interactions, about 520x its own typical post. Recurring topics include #tiermaker, #genshinimpact, #videogames. Only 7 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.

What is TierMaker's engagement rate on X?
TierMaker (@TierMaker) has an engagement rate of 0.002%, based on the median interactions across 7 original posts from the last 30 days against 604,882 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.002%, TierMaker sits above the 10th percentile of the 36,378 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @TierMaker have real engagement?
There is not yet enough sample to rank this account against others of its size.
When does @TierMaker post?
Most posts go out around 00:00 UTC, and Thursday is its busiest day, at roughly 1.6 posts per day across the measured window.

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