TierMaker engagement report
@TierMaker - 605K followers on X
Measured over 7 original posts from a 30-day window, last computed on August 26, 2026.
Engagement
Early reading. We have captured 7 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.
A typical post picks up 12 interactions against 605K followers, an engagement rate of 0.002%. Posts are seen about 33K times each, and 0.036% of those impressions turn into an interaction. That is about 5.53% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.6 posts a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 00:00 UTC, and Thursday is the busiest day of the week. Of the 7 posts sampled, 71% carry an image or video, 29% are part of a thread and 57% link out. The account's strongest tracked post pulled 6.2K interactions, about 520x its own typical post. Recurring topics include #tiermaker, #genshinimpact, #videogames. Only 7 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
Measured over 7 original posts from a 30-day window, last computed on August 26, 2026. Recurring tags: #tiermaker, #genshinimpact, #videogames.
Where this sits in the catalog
At 0.002%, TierMaker sits above the 10th percentile of the 36,378 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.012%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.08% |
| 75th percentile | 0.432% |
| 90th percentile | 2.10% |
| 99th percentile | 161.0% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 00:00 UTC, and Thursday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 50K |
| 01:00 UTC | -2% | 51K |
| 02:00 UTC | -3% | 50K |
| 03:00 UTC | -4% | 53K |
| 04:00 UTC | -6% | 43K |
| 05:00 UTC | -4% | 42K |
| 06:00 UTC | -4% | 48K |
| 07:00 UTC | -5% | 52K |
| 08:00 UTC | -4% | 60K |
| 09:00 UTC | -3% | 69K |
| 10:00 UTC | -2% | 72K |
| 11:00 UTC | -3% | 78K |
| 12:00 UTC | -2% | 86K |
| 13:00 UTC | -2% | 94K |
| 14:00 UTC | -4% | 97K |
| 15:00 UTC | -2% | 100K |
| 16:00 UTC | -3% | 97K |
| 17:00 UTC | -2% | 90K |
| 18:00 UTC | -1% | 84K |
| 19:00 UTC | -2% | 79K |
| 20:00 UTC | -1% | 74K |
| 21:00 UTC | -1% | 66K |
| 22:00 UTC | -2% | 57K |
| 23:00 UTC | -2% | 51K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +4% | 230K |
| Monday | 0% | 286K |
| Tuesday | -2% | 276K |
| Wednesday | -1% | 251K |
| Thursday | -1% | 244K |
| Friday | -3% | 252K |
| Saturday | +3% | 227K |
Best tweets
- Jul 2, 2026520x their median
Tier List de fandoms basados en su nivel de autismo https://t.co/LB8q9tpHwF
- Aug 20, 2026241x their median
Game Freak have done a development interview with Famitsu, this time about Pokemon Champions New information - Pokemon Champions was originally planned to release for summer break (Late July in Japan) but was pushed a month early so new players could have as much time as possible to join in with Switch users - 8 days after the release, Pokemon Champions surpassed 10 million downloads - Brazil is the region with the most downloads after Korea, US, and Japan - June’s Monthly Challenge exceeded 1.3 million participants - South America and South Asian countries have risen to the Top 10 in player statistics for the first time - Multiple UI updates including for the Box are in the works - Pokemon for Regulation M-A and M-B were mostly chosen for their ease of use with entry level niches for new players - Items are added based on an evaluation of the current state of the metagame, in short, to shift - Regulation M-A was always planned to have a big focus on Weather, because Hoshino thinks Weather wars make battles way more fun - Regulation M-C will also focus on Mega Evolution - The staff are currently evaluating which of the first Legendary Pokemon will be added in Champions in a future season - Champions has a special “Tournament Mode” to handle team sheets for events - The decision to increase the tournament participants of PJCS from 64 to 128 was directly made by Hoshino to increase the overall competition - Viewership for Pokemon Champions tournaments have increased by 150% compared to previous games - Special themed tournaments are set to debut in the future - Announcements are being planned for Champions post-Worlds - Hoshino uses a team exclusively made up of Pokemon on the **Pokken Tournament** roster Link below👇🏽
- Dec 4, 201859x their median
You can create a Tier List Maker Template for anything. 1) Create an account (Twitter login) 2) Upload a set of image files 3) Give it a title Watch how easy it is: https://t.co/qbjXSqZPjR
- Jul 24, 202644x their median
A lot can change from now until opening night, but this is how we see the Western Conference right now 👀 Did @GilMcGregor_ & @ErikRuby get it right? 🤔 https://t.co/Q5buG62LFb
- Aug 13, 202626x their median
my #videogames https://t.co/etaa5zR3f2
- Jul 22, 20263.5x their median
I took a deep dive into the AFC South to see which teams had the strongest position groups and coaches. I know the smoke is coming, but check out the video and let me know your thoughts @BleavNetwork https://t.co/bVBr7MEMol https://t.co/llJFgzJP1L
- Aug 13, 2026
Current high scores for the Pokédex numbers timeline game on @TimelineGuesser You can play here: https://t.co/Qpb80v8gss https://t.co/roDKNr1sLg
- Jun 11, 2026
New update on @SpinWheelMaker: hover over a slice on a crowded wheel to easily see the images or names. Over 50k ready made wheels already exist on the website from users turning @TierMaker templates into random wheels. Check it out here: https://t.co/VhfyKekEkv https://t.co/xK9aSOjsJ0
- Aug 2, 2026
Brief peek at a new game we've been building. How many cards can you place correctly into the timeline before you get 3 strikes? Timeline games for Sports, Anime, Pokémon, Songs, Movies & more. https://t.co/8JkvTxdHxV Still adding features and fixing bugs. Will delete later.
- Aug 7, 2026
Something changed on iOS and some apple users were having trouble downloading their tier list. We have implemented a fix and it should be working for you again now.
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 12 interactions against 605K followers, an engagement rate of 0.002%. Posts are seen about 33K times each, and 0.036% of those impressions turn into an interaction. That is about 5.53% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 1.6 posts a day over the last 30 days, with activity on roughly 57% of days. Most posts go out around 00:00 UTC, and Thursday is the busiest day of the week. Of the 7 posts sampled, 71% carry an image or video, 29% are part of a thread and 57% link out. The account's strongest tracked post pulled 6.2K interactions, about 520x its own typical post. Recurring topics include #tiermaker, #genshinimpact, #videogames. Only 7 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.
- What is TierMaker's engagement rate on X?
- TierMaker (@TierMaker) has an engagement rate of 0.002%, based on the median interactions across 7 original posts from the last 30 days against 604,882 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.002%, TierMaker sits above the 10th percentile of the 36,378 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @TierMaker have real engagement?
- There is not yet enough sample to rank this account against others of its size.
- When does @TierMaker post?
- Most posts go out around 00:00 UTC, and Thursday is its busiest day, at roughly 1.6 posts per day across the measured window.