4Gamer engagement report
@4GamerNews - 730K followers on X
Measured over 80 original posts from a 30-day window, last computed on September 1, 2026.
Engagement
A typical post picks up 66 interactions against 730K followers, an engagement rate of 0.009%. Measured over 80 original posts, its engagement rate beats 33% of 3,899 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 24K times each, and 0.276% of those impressions turn into an interaction. That is about 3.30% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.7 posts a day over the last 30 days, though only 10% of days saw any activity at all. Most posts go out around 03:00 UTC, and Monday is the busiest day of the week. Of the 80 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 2.1K interactions, about 31x its own typical post.
Measured over 80 original posts from a 30-day window, last computed on September 1, 2026.
Compared with accounts its own size
4Gamer's engagement rate beats 33% of the tracked X accounts closest to it in follower count (3,899 accounts, accounts of similar size (decile 8 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 22% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.009%, 4Gamer sits above the 10th percentile of the 37,582 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.012%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.081% |
| 75th percentile | 0.439% |
| 90th percentile | 2.10% |
| 99th percentile | 158.1% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 03:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 52K |
| 01:00 UTC | -2% | 53K |
| 02:00 UTC | -3% | 51K |
| 03:00 UTC | -4% | 55K |
| 04:00 UTC | -6% | 44K |
| 05:00 UTC | -4% | 43K |
| 06:00 UTC | -4% | 50K |
| 07:00 UTC | -5% | 54K |
| 08:00 UTC | -4% | 62K |
| 09:00 UTC | -3% | 72K |
| 10:00 UTC | -2% | 74K |
| 11:00 UTC | -3% | 81K |
| 12:00 UTC | -2% | 89K |
| 13:00 UTC | -2% | 98K |
| 14:00 UTC | -4% | 101K |
| 15:00 UTC | -2% | 104K |
| 16:00 UTC | -3% | 102K |
| 17:00 UTC | -3% | 94K |
| 18:00 UTC | -1% | 88K |
| 19:00 UTC | -2% | 83K |
| 20:00 UTC | -1% | 77K |
| 21:00 UTC | -1% | 68K |
| 22:00 UTC | -2% | 59K |
| 23:00 UTC | -2% | 53K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 237K |
| Monday | 0% | 300K |
| Tuesday | -3% | 299K |
| Wednesday | -1% | 256K |
| Thursday | -1% | 249K |
| Friday | -3% | 258K |
| Saturday | +3% | 232K |
Best tweets
- Aug 24, 202631x their median
見えぬ,聞こえぬ,話せぬ3人で意思疎通しながら,ステージのクリアを目指そう。協力型パズルゲーム「Dude, Trust Me」,2026年11月に発売 https://t.co/QHELlAAKhM 体験版は10月7日に配信予定。「説明しきれないけど,信じて進んでくれ」 https://t.co/bBPE7N0d6e
- Aug 31, 202622x their median
「Steam PvEサバイバルクラフトフェス」が本日スタート。「Project Zomboid」「Medieval Dynasty」「サブノーティカ」などをピックアップ https://t.co/kQqdk8Cv0N これから発売される注目タイトルや,公開中の体験版もピックアップされている https://t.co/gSpei7mz1c
- Aug 24, 202618x their median
平行世界を信じるかどうかで,推理結果が変わる。SF本格ミステリADV「交差平行線殺人事件」,体験版配信中 https://t.co/ufqFFMbNCG プレイヤーは決められた手順を追うのではなく,自ら手がかりや推理の出発点を選ぶ https://t.co/qXJbX8beUd
- Aug 24, 202615x their median
エクソシストとして呪われた現場を浄化し,手がかりを集めて悪魔祓い。最大4人の協力型ホラーゲーム「Unpossess 2: Exorcism Simulator」,早期アクセス開始 https://t.co/jwdx9Spqrt 照明の明滅や突然の笑い声,物体の浮遊といった怪異現象を調査し,その特徴から取り憑いている悪魔を特定 https://t.co/gVOep7JNxb
- Sep 1, 20266.9x their median
「けん玉100人シミュレーター」,最大10人のオンラインマルチプレイを実装。1人でも失敗すれば全員ゲームオーバー https://t.co/jklBWefNtt 2人から最大10人で「100人連続成功」に挑戦。誰か1人の失敗が即ゲームオーバーにつながる https://t.co/cLbgQn93CW
- Aug 24, 20266.4x their median
「ゲームセンターCX」,WiiおよびPS3をレトロゲームとして取り扱い解禁。有野さんが「Wii Fit」「Demon's Souls」などにお試しで挑戦 https://t.co/NoSnuvIzeQ 有野さんは,20代などの新規ファン層の獲得が狙いだとし,挑戦したいタイトルについて「『AFRIKA』がいいな。1本目。」とコメントした https://t.co/vhQNbH03C7
- Sep 1, 20265.5x their median
老舗の自作PC向けブランド「玄人志向」が「Crowxis」へとリブランディング。詳細は東京ゲームショウ2026で公開 https://t.co/qoMPMZhfwv 自作PCのベテランユーザーなら,一度は使ったことのあるブランドが生まれ変わることに https://t.co/GRVx3D30kl
- Aug 31, 20265.3x their median
呪われた主人公が失踪した妹を探す。人魚姫を題材にした乙女ゲーム「メロウの呪い(まじない)」のブラウザ版,無料で公開 https://t.co/chruYMimPI 流血表現のほか,主人公と女性キャラクターの恋愛描写が用意されている https://t.co/McQfAB5KWY
- Aug 24, 20264.3x their median
1989年の東京を舞台にした理由は,ノスタルジーへの憧れ。新伝奇魔法RPG「アストラエ・オラティオ」,キム・インADが語るビジュアル制作の狙い https://t.co/O9jNoZp7jo コミックマーケットでは,ティザーアートブックが完売するなど,現地ファンから高い関心が寄せられた https://t.co/xocJLvVNkS
- Sep 1, 20264.0x their median
[プレイレポ]コロプラ新作「アクティブシネマRPG 369(ミロク)」いきなりサービス開始。生成AIによるハイクオリティ映像で紡がれる特撮ヒーロー風ストーリー https://t.co/0iGE2PiWmb 「シネマティック映像×ゲーム」のブラウザゲーム! インストール不要で今すぐ遊べる! https://t.co/xhwq2XqLci
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
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Reading these numbers
A typical post picks up 66 interactions against 730K followers, an engagement rate of 0.009%. Measured over 80 original posts, its engagement rate beats 33% of 3,899 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 24K times each, and 0.276% of those impressions turn into an interaction. That is about 3.30% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.7 posts a day over the last 30 days, though only 10% of days saw any activity at all. Most posts go out around 03:00 UTC, and Monday is the busiest day of the week. Of the 80 posts sampled, 100% carry an image or video and 100% link out. The account's strongest tracked post pulled 2.1K interactions, about 31x its own typical post.
- What is 4Gamer's engagement rate on X?
- 4Gamer (@4GamerNews) has an engagement rate of 0.009%, based on the median interactions across 80 original posts from the last 30 days against 730,461 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.009%, 4Gamer sits above the 10th percentile of the 37,582 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @4GamerNews have real engagement?
- Its engagement rate beats 33% of the tracked X accounts closest to it in follower count (3,899 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @4GamerNews post?
- Most posts go out around 03:00 UTC, and Monday is its busiest day, at roughly 2.67 posts per day across the measured window.