Clash of Clans engagement report
@ClashofClans - 4.1M followers on X
Measured over 48 original posts from a 30-day window, last computed on September 1, 2026.
Engagement
A typical post picks up 1.1K interactions against 4.1M followers, an engagement rate of 0.026%. Measured over 48 original posts, its engagement rate beats 62% of 3,758 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 141K times each, and 0.763% of those impressions turn into an interaction. That is about 3.44% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 48 posts sampled, 96% carry an image or video and 23% link out. The account's strongest tracked post pulled 3.2K interactions, about 2.9x its own typical post. Recurring topics include #clasharama, #searchforcena.
Measured over 48 original posts from a 30-day window, last computed on September 1, 2026. Recurring tags: #clasharama, #searchforcena.
Compared with accounts its own size
Clash of Clans's engagement rate beats 62% of the tracked X accounts closest to it in follower count (3,758 accounts, accounts of similar size (decile 10 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 49% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.026%, Clash of Clans sits above the 25th percentile of the 36,521 accounts in this comparison. That places it in the below the median band, which runs 0.012% to 0.08%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.08% |
| 75th percentile | 0.434% |
| 90th percentile | 2.10% |
| 99th percentile | 160.7% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 12:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 50K |
| 01:00 UTC | -2% | 51K |
| 02:00 UTC | -3% | 50K |
| 03:00 UTC | -4% | 53K |
| 04:00 UTC | -6% | 43K |
| 05:00 UTC | -4% | 42K |
| 06:00 UTC | -4% | 48K |
| 07:00 UTC | -5% | 52K |
| 08:00 UTC | -4% | 60K |
| 09:00 UTC | -3% | 69K |
| 10:00 UTC | -2% | 72K |
| 11:00 UTC | -3% | 78K |
| 12:00 UTC | -2% | 86K |
| 13:00 UTC | -2% | 94K |
| 14:00 UTC | -4% | 97K |
| 15:00 UTC | -2% | 100K |
| 16:00 UTC | -3% | 97K |
| 17:00 UTC | -2% | 90K |
| 18:00 UTC | -1% | 84K |
| 19:00 UTC | -2% | 79K |
| 20:00 UTC | -1% | 74K |
| 21:00 UTC | -1% | 66K |
| 22:00 UTC | -2% | 57K |
| 23:00 UTC | -2% | 51K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +4% | 230K |
| Monday | 0% | 286K |
| Tuesday | -2% | 276K |
| Wednesday | -1% | 251K |
| Thursday | -1% | 244K |
| Friday | -3% | 252K |
| Saturday | +3% | 227K |
Best tweets
- Aug 8, 20262.9x their median
WE DID IT! 🏆 Clash of Clans has been voted @pubity “Best Mobile Game of All Time”! 14 years of Clashing, countless 3-Stars, and one incredible community. Whether you’ve been with us since the beginning or only just joined the Village: thank you, Chiefs. 🥹 And what better way to celebrate than with a FREE Card Pack for everyone! Claim yours here: https://t.co/VLeYQO9M3u
- Aug 8, 20262.9x their median
The cards are divided. Time to pick a side. Head to Town Square and react to the voting post: ❤️ reaction for 5 random Card Packs 🔥 reaction for 4 Card Packs, one of each rarity Voting ends Monday, August 10. The winning reward will then be available to claim from Town Square.
- Aug 31, 20262.9x their median
The chances of finding @JohnCena might be small. The rewards aren’t. #SearchForCena https://t.co/vyxRajqtYr
- Aug 2, 20262.7x their median
A new Clashiversary cake has arrived! Or has it been baked? Make sure to save at least one cake, or you might regret it later. 👀 https://t.co/ulKrkBXX98
- Aug 26, 20262.2x their median
Choose your reward! 👀 Head to the Town Square and cast your vote: ❤️ reaction to vote for 3 random Card Packs 🔥 reaction to vote for 1 Super Troop Card Pack Voting ends August 28th, and the most popular reaction’s reward will be available to claim from Town Square. https://t.co/wF2FbtSOk2
- Jul 29, 20262.2x their median
Developed a wall-upgrading addiction https://t.co/pR4d9CX90k
- Aug 30, 20261.9x their median
Nothing to see here, Chief. 👋 https://t.co/dng7GbqsYy
- Aug 24, 20261.9x their median
Behind the scenes: Here’s a closer look at the Elephant Rider animations. 🐘 https://t.co/cv1XCC2wvK
- Aug 20, 20261.7x their median
Hey Chiefs! We’ve seen some of you wondering why there isn’t a 7th Clan Games reward tier for Clashiversary. In the past, the 7th tier has been intended as an anniversary bonus, rather than a permanent part of Clan Games. This year, we decided to spread Clashiversary rewards across multiple events throughout the celebration, with the rewards overall being even bigger than what we would have added as a 7th Clan Games tier. We hope this clears things up, and that you’re enjoying the celebration so far!
- Aug 10, 2026
The Supercell Store Clashiversary event is getting a second wind, Chief! We're reopening the Clashiversary event on the Supercell Store, including the daily quests, and giving you until August 12 at 23:59 UTC to get them all done. We heard you loud and clear: our communication around the event wasn't clear enough, and plenty of Chiefs got caught off guard trying to finish up. What this means for you: 🔶Daily quests are back! Jump back in and knock them out. 🔶A second shot at claiming rewards you missed. 🔶Room to unlock the Royal Enchantress Hero Skin for Royal Champion before the door closes for good. Thanks, as always, for sharing your feedback with us, chiefs. 👉 https://t.co/GGyhKvg8Bz
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 1.1K interactions against 4.1M followers, an engagement rate of 0.026%. Measured over 48 original posts, its engagement rate beats 62% of 3,758 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 141K times each, and 0.763% of those impressions turn into an interaction. That is about 3.44% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2 posts a day over the last 30 days, with activity on almost every day in the window. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 48 posts sampled, 96% carry an image or video and 23% link out. The account's strongest tracked post pulled 3.2K interactions, about 2.9x its own typical post. Recurring topics include #clasharama, #searchforcena.
- What is Clash of Clans's engagement rate on X?
- Clash of Clans (@ClashofClans) has an engagement rate of 0.026%, based on the median interactions across 48 original posts from the last 30 days against 4,095,876 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.026%, Clash of Clans sits above the 25th percentile of the 36,521 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @ClashofClans have real engagement?
- Its engagement rate beats 62% of the tracked X accounts closest to it in follower count (3,758 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @ClashofClans post?
- Most posts go out around 12:00 UTC, and Monday is its busiest day, at roughly 2 posts per day across the measured window.