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paiN KamiKat engagement report

@Kamizeon - 563K followers on X

Measured over 2 original posts from a 30-day window, last computed on August 26, 2026.

Engagement

Per follower
0.029%
of 563K followers
Per impression
0.865%
19K views on a typical post
Reach
3.33%
of its followers see a post
Typical post
162
interactions (median)
Saved
0.003%
0 bookmarks on a typical post
Posting rate
0.2/day
active 7% of days
Peak time
12:00 UTC
Monday

Early reading. We have captured 2 original posts for this account, below the 8 we require before treating a median as settled. The numbers above describe what we have seen so far, not a finished profile of the account.

A typical post picks up 162 interactions against 563K followers, an engagement rate of 0.029%. Posts are seen about 19K times each, and 0.865% of those impressions turn into an interaction. That is about 3.34% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.2 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 2 posts sampled, 100% carry an image or video and 50% are part of a thread. The account's strongest tracked post pulled 27K interactions, about 168x its own typical post. Only 2 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.

Measured over 2 original posts from a 30-day window, last computed on August 26, 2026. Recurring tag: #jogadamax.

Where this sits in the catalog

At 0.029%, paiN KamiKat sits above the 25th percentile of the 36,521 accounts in this comparison. That places it in the below the median band, which runs 0.012% to 0.08%.

p100.002%
p250.012%
p50 (median)0.08%
p750.434%
p902.10%
p99160.7%
Engagement rate as a share of followers, across the 36,521 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 107,166 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.002%
25th percentile0.012%
50th percentile0.08%
75th percentile0.434%
90th percentile2.10%
99th percentile160.7%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 12:00 UTC, and Monday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 12:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 6%Busiest hour: 12:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%50K
01:00 UTC-2%51K
02:00 UTC-3%50K
03:00 UTC-4%53K
04:00 UTC-6%43K
05:00 UTC-4%42K
06:00 UTC-4%48K
07:00 UTC-5%52K
08:00 UTC-4%60K
09:00 UTC-3%69K
10:00 UTC-2%72K
11:00 UTC-3%78K
12:00 UTC-2%86K
13:00 UTC-2%94K
14:00 UTC-4%97K
15:00 UTC-2%100K
16:00 UTC-3%97K
17:00 UTC-2%90K
18:00 UTC-1%84K
19:00 UTC-2%79K
20:00 UTC-1%74K
21:00 UTC-1%66K
22:00 UTC-2%57K
23:00 UTC-2%51K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Monday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 5%Busiest day: Monday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+4%230K
Monday0%286K
Tuesday-2%276K
Wednesday-1%251K
Thursday-1%244K
Friday-3%252K
Saturday+3%227K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Best tweets

  • Mar 4, 2026168x their median

    New April Fools skins coming on April 1 ‼️ • Vex • Tahm Kench • Sejuani • Blitzcrank https://t.co/iizLfcfDOt

    25K1.3K2121.2K1.5M viewsView on X
  • Jan 27, 2026166x their median

    Locke is the new champion coming in the For Demacia season ‼️ https://t.co/q7SEA9nmAl

    24K6324751.7K4.0M viewsView on X
  • Apr 30, 202662x their median

    Foi assim que ficaram próximos o AD6408 e o G31629 mais cedo. A foto foi feita por um passageiro do AD6408. https://t.co/cuOXwskXQe

    9.4K335123188438K viewsView on X
  • Mar 18, 202650x their median

    ELE FICA! Trigger é paiN Gaming para o 1º Split do #CBLOL. VEM, 29 DE MARÇO! #GOpaiN https://t.co/v5qXBA9M7D

    6.9K298538329707K viewsView on X
  • Feb 4, 202649x their median

    Independente de ganhar ou perder, é juntar os 4 e pedir desculpas pro trigger, minha nossa

    7.6K21916730165K viewsView on X
  • Jan 13, 202631x their median

    Olá Riot Games! A season está ótima, os jogos super divertidos, agora só falta um corta shield AP Obrigado!

    4.8K948219180K viewsView on X
  • Mar 1, 202628x their median

    É estranho torcer pro time verde, mas hoje o Xyno merece muito sair com a vitória 🫡 Futuro do cenário aí

    4.5K4656596K viewsView on X
  • Jan 13, 202623x their median

    Patch Preview 26.02! Gameplay Thoughts - Game Time & Snowballing: For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region, and even moreso given that the game starts earlier. But at the same time, players have reported that games feel a lot faster. We have a few hypotheses: Certainly, downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening. Hitting towers and getting those chunks of damage from crystalline overgrowth both feels more rewarding (and more confronting on the receiving end), so it feels like progress is being made faster, even if it's not actually that much faster. Barons are being taken earlier, since they're spawning again at 20 minutes, even though Baron takes are a bit weaker than they were before (gives +150G instead of +300G), so games don't typically end after the first Baron push. Players have often associated the first Baron take with the game being over, but that is a bit less of the case this Season. For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out. Balancing the needs of the Summoner's Rift audience is pretty tough. There is a section of the audience who really enjoys the slow, methodical form of "Classical Chess/League" and at the same time, there are some sections of the audience who love "Blitz Chess/League". While we don't intend to go all the way down to Bullet chess speeds, we also need to be very responsive to the needs of our audience, especially global players and younger players who are often looking for a game with less downtime and faster pacing. At the same time, we don't want to move so quickly that we're alienating our long time core players who might be looking for a slower, more strategic game. We'll continue to fine-tune this over the course of the season. Vision: The amount of vision has also been a hot topic. We've heard a lot of your discussions on Faelights and the overall state of vision. We've opted not to do anything to do them for 16.2, but are in active discussion for 16.3, especially in terms of how they affect early jungle ganks. Otherwise, we're not planning anything major until Pro Play starts. Role Agency & Strategy: We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, we don't feel any are so out of line that we need to act now. It's been fun to observe how some players are putting roles at the top of their tier list and different players are putting the same role at the bottom (cough ADC cough). There are a lot of things for players to optimize here, but so far, we've been pretty happy with how the game, especially in the mid-game feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, should I push next wave to try and get that turret chunk for gold. Bugs & Features - [Fixed] Draven Q: Bug that was causing reduced damage has been micropatched onto Live - [?] Dropped Inputs: We've been actively triaging some reports of dropped inputs on 16.1 when sequencing abilities. Things like Q -> Hydra -> W on Fiora working differently in 15.24 compared to 16.1. If you have any more examples of these, please pass them over, so we can track them down. - [16.3] Support Quest + Control Ward Bindings: We've been testing 2 changes to address some of the bad feels around control wards. The first is to put the control ward in the role quest slot at the start of the game (this has some weirdness with how the UX of the slot is conveyed and can be confusing to players). We're also testing an option where control wards can be double bound to both the role slot and the item slot where you hold it in your inventory. We've also been investigating whether we should be reverting V be defaulted back to caution ping and to re-bind the role quest slot to a different button. - Cassio: Please remember to buy boots on Cassio, she has feet now Ranked - [16.2] Champ Mastery: We're actively resolving an issue where Champ Mastery grades are higher than normal in certain situations (S's in situations where it's not warranted) - [16.2] Aegis of Valor: We've resolved an issue where in <1% of games Aegis of Valor was not proccing in situations where it should (eg. when autofilled) - [16.2/3] Start of Season LP: For players in OCE & China who played games during the period where Ranked placements were compromised, we will be granting players bonus LP for games played during that period - [16.2] KR and JP Ranked Climbers: For players in Korea and Japan who started their climbs during the compromised period, we're also looking to remedy their situations sometime during Patch 16.2. - We're seeing reduced dodge rates across all MMR's - We've also been seeing some successful lobby terminations for disruptive behavior and are continuing on our journey to roll this out in more regions - But overall the Ranked changes have rolled out pretty smoothly and we're happy with how things have gone there

    2.6K213552250884K viewsView on X
  • Feb 1, 202614x their median

    Não é possível que eu vou ter que perguntar “vcs estavam trollando de propósito?” no paiN Responde Narrativas tem limites guys, que isso 😂

    2.2K14751069K viewsView on X
  • Jan 16, 202612x their median

    paiN Gaming 🔻 Jersey 2026 PRÉ-VENDA DISPONÍVEL EM https://t.co/Wzfk64VbKP! LINK NA REPLY 👇 e o cinza de volta? 😮‍💨 #GOpaiN https://t.co/J5Kgs2wHjj

    1.6K108136113381K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#jogadamax

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 162 interactions against 563K followers, an engagement rate of 0.029%. Posts are seen about 19K times each, and 0.865% of those impressions turn into an interaction. That is about 3.34% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 0.2 posts a day over the last 30 days, though only 7% of days saw any activity at all. Most posts go out around 12:00 UTC, and Monday is the busiest day of the week. Of the 2 posts sampled, 100% carry an image or video and 50% are part of a thread. The account's strongest tracked post pulled 27K interactions, about 168x its own typical post. Only 2 original posts have been captured so far, fewer than the 8 posts we want behind a median before treating it as settled. Read the figures above as an early measurement of this account, not as a finished profile of it.

What is paiN KamiKat's engagement rate on X?
paiN KamiKat (@Kamizeon) has an engagement rate of 0.029%, based on the median interactions across 2 original posts from the last 30 days against 562,596 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.029%, paiN KamiKat sits above the 25th percentile of the 36,521 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @Kamizeon have real engagement?
There is not yet enough sample to rank this account against others of its size.
When does @Kamizeon post?
Most posts go out around 12:00 UTC, and Monday is its busiest day, at roughly 0.2 posts per day across the measured window.

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