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電ファミニコゲーマー engagement report

@denfaminicogame - 1.4M followers on X

Measured over 350 original posts from a 30-day window, last computed on September 1, 2026.

Engagement

Middle of its size range
Per follower
0.071%
of 1.4M followers
Per impression
0.787%
129K views on a typical post
Reach
9.02%
of its followers see a post
Typical post
1.0K
interactions (median)
Saved
0.083%
108 bookmarks on a typical post
Posting rate
13.4/day
active 53% of days
Peak time
03:00 UTC
Wednesday

A typical post picks up 1.0K interactions against 1.4M followers, an engagement rate of 0.071%. Measured over 350 original posts, its engagement rate beats 67% of 3,739 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 129K times each, and 0.787% of those impressions turn into an interaction. That is about 9.02% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 13.4 posts a day over the last 30 days, with activity on roughly 53% of days. Most posts go out around 03:00 UTC, and Wednesday is the busiest day of the week. Of the 350 posts sampled, 100% carry an image or video, 7% are part of a thread and 99% link out. The account's strongest tracked post pulled 68K interactions, about 66x its own typical post. Recurring topics include #gamescom, #playtoa, #tidesofannihilation.

Measured over 350 original posts from a 30-day window, last computed on September 1, 2026. Recurring tags: #gamescom, #playtoa, #tidesofannihilation.

Compared with accounts its own size

電ファミニコゲーマー's engagement rate beats 67% of the tracked X accounts closest to it in follower count (3,739 accounts, accounts of similar size (decile 9 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.

On engagement per impression rather than per follower it beats 45% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.

Where this sits in the catalog

At 0.071%, 電ファミニコゲーマー sits above the 25th percentile of the 36,521 accounts in this comparison. That places it in the below the median band, which runs 0.012% to 0.08%.

p100.002%
p250.012%
p50 (median)0.08%
p750.434%
p902.10%
p99160.7%
Engagement rate as a share of followers, across the 36,521 accounts we have scanned enough to measure. The axis is logarithmic, because the top and bottom of this population are about 107,166 times apart and a linear axis would flatten everything below the median into a single point.
Show the percentile table
Engagement rate percentiles
PercentileEngagement rate
10th percentile0.002%
25th percentile0.012%
50th percentile0.08%
75th percentile0.434%
90th percentile2.10%
99th percentile160.7%

This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built

Posting timing

This account posts most often around 03:00 UTC, and Wednesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.

Engagement by hour posted, UTCTwenty-four bars, one per UTC hour. Each bar shows how posts published in that hour compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest hour: 03:00 UTC.
0003060912151821
Above the authors' own mediansBelowScale: plus or minus 6%Busiest hour: 03:00 UTC
Show engagement by hour posted, utc as a table
Engagement by hour posted, UTC
Hour (UTC)Vs author medianPosts
00:00 UTC-1%50K
01:00 UTC-2%51K
02:00 UTC-3%50K
03:00 UTC-4%53K
04:00 UTC-6%43K
05:00 UTC-4%42K
06:00 UTC-4%48K
07:00 UTC-5%52K
08:00 UTC-4%60K
09:00 UTC-3%69K
10:00 UTC-2%72K
11:00 UTC-3%78K
12:00 UTC-2%86K
13:00 UTC-2%94K
14:00 UTC-4%97K
15:00 UTC-2%100K
16:00 UTC-3%97K
17:00 UTC-2%90K
18:00 UTC-1%84K
19:00 UTC-2%79K
20:00 UTC-1%74K
21:00 UTC-1%66K
22:00 UTC-2%57K
23:00 UTC-2%51K
Engagement by day of weekSeven bars, one per weekday, Sunday first. Each bar shows how posts published on that day compare with their own authors' median engagement. Bars above the centre line ran higher than the median, bars below ran lower. A marker flags Busiest day: Wednesday.
SunMonTueWedThuFriSat
Above the authors' own mediansBelowScale: plus or minus 5%Busiest day: Wednesday
Show engagement by day of week as a table
Engagement by day of week
DayVs author medianPosts
Sunday+4%230K
Monday0%286K
Tuesday-2%276K
Wednesday-1%251K
Thursday-1%244K
Friday-3%252K
Saturday+3%227K
See what moves engagement across the whole catalogWhat counts as a good engagement rate at this size

Best tweets

  • Aug 23, 202666x their median

    【毎月23日・電ファミプレゼントの日】 20万円相当のゲーミングPCを抽選で1名様にプレゼント! @denfaminicogame をフォロー&このポストにリプライで応募完了 リプライするときは 「PCを手に入れたら遊んでみたいゲーム」を教えてください! https://t.co/MMbDdNXRh0

    19K28K20K1.1K1.4M viewsView on X
  • Aug 28, 202631x their median

    \「シャンフロ」シリーズ初のゲーム化作品/ 『シャングリラ・フロンティア ~七つの最強種~』 TGS2026出展&世界初試遊決定を記念して、 iPhone 17 Pro(256GB/ディープブルー)を1名様にプレゼント! @ShanFro_nana @denfaminicogame をフォロー&本投稿のリポストで応募完了 https://t.co/JjFtIu25Ar

    9.6K22K40990507K viewsView on X
  • Aug 28, 202625x their median

    『ガンダム』完全新作アクションゲーム『ROGUE ORBIT』の世界初試遊がTGS2026で実施決定!主人公機のコックピットをイメージした“特別試遊台”も登場 https://t.co/Aj7NXJF9Q1 3種の機体プリセットから選び、ハイスピードな高機動バトルを体験。特別試遊台のテストパイロット抽選は8月31日まで受付中 https://t.co/QXABQYAoAa

    19K5.2K3121.6K4.5M viewsView on X
  • Aug 19, 202624x their median

    【無料】アニメ『BLACK LAGOON』第1期・第2期、OVAがYouTubeで無料公開。各話2週間の期間限定で配信され、第1話は本日19時より公開中 https://t.co/kug8qr3VI2 会社から見捨てられたロックと、ラグーン商会所属のガンマン・レヴィが繰り広げる、スタイリッシュ&ハードボイルド・ガンアクション https://t.co/NKdZDUAs8e

    14K8.9K231.5K1.9M viewsView on X
  • Aug 28, 202623x their median

    「仮面ライダーシリーズ」計146作品が本日からアマプラ見放題に登場!TVシリーズは2022年『ギーツ』までの“すべて”が対象 https://t.co/90Uss3pmqy さらに劇場版やVシネマなども“ほぼすべて”をラインナップ。むしろ対象ではない作品を挙げる方が難しい。昭和も平成も令和もライダーの歴史は豊潤だ! https://t.co/u4SGtgiS5j

    14K8.0K501.5K1.1M viewsView on X
  • Aug 27, 202620x their median

    死体に恋をしたゾンビが、彼女を蘇生するためダンジョンに潜るゲーム『ステューピッド・ネバー・ダイズ』がカッコ良すぎたので、開発者に話を聞いてみた https://t.co/ZOO0DL6GY1 人口の98%が死滅した終末世界を、ポップで陽気な形に描く理由。開発者「“バカさ”こそが、自分たちの唯一無二の表現」 https://t.co/ycYazGZeMC

    17K2.9K16303931K viewsView on X
  • Aug 27, 202618x their median

    『アイカツ!』10月より展開の新筐体『アイカツ!アンコール』では“旧カード”も使用可能。公式サイトのFAQから判明 https://t.co/WjFHxc0QZz 歴代シリーズにおける思い出のカードを新たな世界でも活躍させることができる。ただし、一部使用できないカードや、動作保証のないカードも存在するとのこと https://t.co/Nv9loLrm0x

    14K2.9K181.3K711K viewsView on X
  • Aug 23, 202618x their median

    『名探偵プリキュア!』いよいよ「キュアアルカナ」が登場。第31話「名探偵キュアアルカナ」次回予告が解禁 https://t.co/gCfqeLwBD7 変身口上は「真実を照らす白き光 名探偵 キュアアルカナ!」であることが明かされている。シャドウから引き続きベールをまとってはいるが、ついに神秘のベールを脱ぐ https://t.co/sdTAzcJ1Lc

    15K3.0K45287649K viewsView on X
  • Aug 23, 202617x their median

    『ゲームセンターCX』が「Wii」「PS3」をついに解禁!有野課長「どうしよう、解禁しちゃいました」 https://t.co/ivwprDKpWJ 『デモンズソウル』 『Wii Fit』の味見プレイや、視聴者アンケートを交え生放送で激論。解禁の決め手は20代など若い層の“新規ファン獲得” https://t.co/stfCfKwRdl

    13K3.7K683591.2M viewsView on X
  • Aug 21, 202615x their median

    舞台『龍が如く』公開ゲネプロ!「真島」らのホルモンのやり取りなど、見覚えのあるシーンが多すぎる https://t.co/1uMd8fTDhW 「人気投票」で選ばれた人気キャラ10人が、1995年の神室町で大暴れ。生身の役者による殴り合いは迫力が段違い。注目シーンをダイジェストでお届け https://t.co/5bvCnxPIuq

    11K3.1K16727975K viewsView on X

Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.

Recurring topics

#gamescom#playtoa#tidesofannihilation#鳴潮コンサートツアー

The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.

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Reading these numbers

A typical post picks up 1.0K interactions against 1.4M followers, an engagement rate of 0.071%. Measured over 350 original posts, its engagement rate beats 67% of 3,739 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 129K times each, and 0.787% of those impressions turn into an interaction. That is about 9.02% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 13.4 posts a day over the last 30 days, with activity on roughly 53% of days. Most posts go out around 03:00 UTC, and Wednesday is the busiest day of the week. Of the 350 posts sampled, 100% carry an image or video, 7% are part of a thread and 99% link out. The account's strongest tracked post pulled 68K interactions, about 66x its own typical post. Recurring topics include #gamescom, #playtoa, #tidesofannihilation.

What is 電ファミニコゲーマー's engagement rate on X?
電ファミニコゲーマー (@denfaminicogame) has an engagement rate of 0.071%, based on the median interactions across 350 original posts from the last 30 days against 1,434,636 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
Is that a good engagement rate?
At 0.071%, 電ファミニコゲーマー sits above the 25th percentile of the 36,521 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
Does @denfaminicogame have real engagement?
Its engagement rate beats 67% of the tracked X accounts closest to it in follower count (3,739 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
When does @denfaminicogame post?
Most posts go out around 03:00 UTC, and Wednesday is its busiest day, at roughly 13.4 posts per day across the measured window.

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