Game Informer engagement report
@gameinformer - 2.2M followers on X
Measured over 154 original posts from a 30-day window, last computed on September 1, 2026.
Engagement
A typical post picks up 124 interactions against 2.2M followers, an engagement rate of 0.006%. Measured over 154 original posts, its engagement rate beats 38% of 3,829 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 39K times each, and 0.321% of those impressions turn into an interaction. That is about 1.77% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 5.2 posts a day over the last 30 days, with activity on roughly 73% of days. Most posts go out around 18:00 UTC, and Tuesday is the busiest day of the week. Of the 154 posts sampled, 99% carry an image or video and 94% link out. The account's strongest tracked post pulled 41K interactions, about 333x its own typical post.
Measured over 154 original posts from a 30-day window, last computed on September 1, 2026. Recurring tag: #gamescom.
Compared with accounts its own size
Game Informer's engagement rate beats 38% of the tracked X accounts closest to it in follower count (3,829 accounts, accounts of similar size (decile 10 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 28% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.006%, Game Informer sits above the 10th percentile of the 37,071 accounts in this comparison. That places it in the bottom 25% band, which runs below 0.012%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.002% |
| 25th percentile | 0.012% |
| 50th percentile | 0.08% |
| 75th percentile | 0.435% |
| 90th percentile | 2.10% |
| 99th percentile | 158.3% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 18:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 51K |
| 01:00 UTC | -2% | 52K |
| 02:00 UTC | -3% | 51K |
| 03:00 UTC | -4% | 54K |
| 04:00 UTC | -6% | 44K |
| 05:00 UTC | -4% | 42K |
| 06:00 UTC | -4% | 49K |
| 07:00 UTC | -5% | 53K |
| 08:00 UTC | -4% | 61K |
| 09:00 UTC | -3% | 71K |
| 10:00 UTC | -2% | 73K |
| 11:00 UTC | -3% | 80K |
| 12:00 UTC | -2% | 88K |
| 13:00 UTC | -2% | 96K |
| 14:00 UTC | -4% | 99K |
| 15:00 UTC | -2% | 103K |
| 16:00 UTC | -3% | 100K |
| 17:00 UTC | -2% | 92K |
| 18:00 UTC | -1% | 86K |
| 19:00 UTC | -2% | 81K |
| 20:00 UTC | -1% | 75K |
| 21:00 UTC | -1% | 67K |
| 22:00 UTC | -1% | 58K |
| 23:00 UTC | -1% | 52K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 234K |
| Monday | 0% | 294K |
| Tuesday | -3% | 288K |
| Wednesday | -1% | 253K |
| Thursday | -2% | 247K |
| Friday | -3% | 256K |
| Saturday | +3% | 230K |
Best tweets
- Aug 12, 2026333x their median
https://t.co/APgadiM4Rd
- Jul 21, 202610x their median
Onimusha: Way of the Sword is the latest game to grace the cover of Game Informer 👹 We traveled to Capcom's Osaka HQ to play never-before-seen parts of the game, interview the team, and learn how and why the studio is bringing back this series after a 20-year hiatus. https://t.co/Q71ZjAzuaD Subscribe now to get this issue in your mailbox by going to https://t.co/EnyJh798ot. @OnimushaGame @CapcomUSA_
- Aug 10, 20266.4x their median
Onimusha: Way of the Sword isn't an open-world game, and it isn't a soulslike either. https://t.co/WzuYNmYtIg https://t.co/gRautVHNHQ
- Aug 19, 20266.2x their median
We went hands-on with Tides of Annihilation, the upcoming action game that blends modern London with Arthurian legend. If our two hours with it are any indication, Tides of Annihilation is a stunning character action game with the spectacle of Final Fantasy XVI. Read our preview here: https://t.co/Q94gvIP4Vm
- Aug 25, 20266.2x their median
The next cover of Game Informer features Exodus! This ambitious sci-fi RPG was developed by a team of BioWare veterans, and we've got tons of exclusives to share. Subscribers can also read Game Informer's 35th anniversary feature, and physical copies come with an exclusive poster of our past covers! https://t.co/kawEyYvk9F @EXODUSGame @ArchetypeEnt @Wizards Subscribe now to get this issue in your mailbox by going to https://t.co/EnyJh798ot. Already subscribed? Read the new issue now at https://t.co/Gd2SJ4D6Oy
- Aug 17, 20265.7x their median
Marvel Cosmic Invasion is getting a Doctor Doom-focused DLC this Fall. https://t.co/9KaQCiOwsj https://t.co/nMDutETmVQ
- Aug 15, 20265.1x their median
Here's why Capcom's RE Engine (which stands for "Reach for the Moon" not Resident Evil) is so versatile and can be used for games like Resident Evil, Pragmata, Onimusha: Way of the Sword, Monster Hunter, and even games like Ghosts 'n Goblins Resurrection. https://t.co/AgzjSMpt1K https://t.co/qoMHWaQEGQ
- Aug 13, 20265.0x their median
Capcom had to ask RE Engine engineers to create the "dynamic dismemberment system" for Onimusha: Way of the Sword. https://t.co/5y6CodiVLC https://t.co/FtmtaOqW3y
- Aug 24, 20264.8x their median
The first issue of Game Informer was published back in 1991. In 2026, we are celebrating 35 years of Game Informer 🎂🎈 with a special anniversary issue highlighting the best covers, the people behind them, and lots more. https://t.co/LCkulKBr0U https://t.co/3MudMq3WSs
- Aug 26, 20264.8x their median
Elden Ring On Switch 2 – The Worst Way To Play The Best Game https://t.co/JlENWjTGmz https://t.co/NCmoPbO7aG
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 124 interactions against 2.2M followers, an engagement rate of 0.006%. Measured over 154 original posts, its engagement rate beats 38% of 3,829 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 39K times each, and 0.321% of those impressions turn into an interaction. That is about 1.77% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 5.2 posts a day over the last 30 days, with activity on roughly 73% of days. Most posts go out around 18:00 UTC, and Tuesday is the busiest day of the week. Of the 154 posts sampled, 99% carry an image or video and 94% link out. The account's strongest tracked post pulled 41K interactions, about 333x its own typical post.
- What is Game Informer's engagement rate on X?
- Game Informer (@gameinformer) has an engagement rate of 0.006%, based on the median interactions across 154 original posts from the last 30 days against 2,182,555 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.006%, Game Informer sits above the 10th percentile of the 37,071 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @gameinformer have real engagement?
- Its engagement rate beats 38% of the tracked X accounts closest to it in follower count (3,829 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @gameinformer post?
- Most posts go out around 18:00 UTC, and Tuesday is its busiest day, at roughly 5.17 posts per day across the measured window.