HORRORVISUALS engagement report
@horrorvisuals - 156K followers on X
Measured over 20 original posts from a 30-day window, last computed on October 29, 2026.
Engagement
A typical post picks up 146 interactions against 156K followers, an engagement rate of 0.094%. Measured over 20 original posts, its engagement rate beats 52% of 21,624 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 11K times each, and 1.34% of those impressions turn into an interaction. That is about 7.04% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.2 posts a day over the last 30 days, with activity on roughly 50% of days. Most posts go out around 17:00 UTC, and Tuesday is the busiest day of the week. Of the 20 posts sampled, 75% carry an image or video, 40% are part of a thread and 20% link out. The account's strongest tracked post pulled 7.1K interactions, about 49x its own typical post. Recurring topics include #fanart, #kuon, #九怨.
Measured over 20 original posts from a 30-day window, last computed on October 29, 2026. Recurring tags: #fanart, #kuon, #九怨.
Compared with accounts its own size
HORRORVISUALS's engagement rate beats 52% of the tracked X accounts closest to it in follower count (21,624 accounts, accounts of similar size (decile 8 of 10)). A percentile is spread evenly by construction, so 50 really is the middle of that group and 90 really is its top tenth.
On engagement per impression rather than per follower it beats 49% of the same group. When those two numbers disagree, the gap is about how far its posts travel rather than how people react to them.
Where this sits in the catalog
At 0.094%, HORRORVISUALS sits above the 25th percentile of the 218,501 accounts in this comparison. That places it in the below the median band, which runs 0.025% to 0.149%.
Show the percentile table
| Percentile | Engagement rate |
|---|---|
| 10th percentile | 0.004% |
| 25th percentile | 0.025% |
| 50th percentile | 0.149% |
| 75th percentile | 0.705% |
| 90th percentile | 2.63% |
| 99th percentile | 82.5% |
This ruler is the whole measured catalog, not a size-matched group: it shows where the raw rate falls across every account we can measure, all of which are large. For a like-for-like comparison, read the size-band percentile above instead. See how the bands are built
Posting timing
This account posts most often around 17:00 UTC, and Tuesday is its busiest day of the week. The bars below are the catalog-wide pattern, with this account's own busiest slot marked. They do not show how this account performs at each hour: we keep one aggregate per account, not one per hour, so that measurement does not exist in our data.
Show engagement by hour posted, utc as a table
| Hour (UTC) | Vs author median | Posts |
|---|---|---|
| 00:00 UTC | -1% | 89K |
| 01:00 UTC | -2% | 90K |
| 02:00 UTC | -3% | 88K |
| 03:00 UTC | -4% | 94K |
| 04:00 UTC | -5% | 76K |
| 05:00 UTC | -4% | 75K |
| 06:00 UTC | -5% | 86K |
| 07:00 UTC | -5% | 93K |
| 08:00 UTC | -4% | 108K |
| 09:00 UTC | -4% | 124K |
| 10:00 UTC | -3% | 129K |
| 11:00 UTC | -3% | 141K |
| 12:00 UTC | -3% | 154K |
| 13:00 UTC | -3% | 167K |
| 14:00 UTC | -4% | 173K |
| 15:00 UTC | -2% | 176K |
| 16:00 UTC | -3% | 171K |
| 17:00 UTC | -3% | 159K |
| 18:00 UTC | -2% | 149K |
| 19:00 UTC | -2% | 141K |
| 20:00 UTC | -1% | 131K |
| 21:00 UTC | 0% | 116K |
| 22:00 UTC | -2% | 100K |
| 23:00 UTC | -1% | 90K |
Show engagement by day of week as a table
| Day | Vs author median | Posts |
|---|---|---|
| Sunday | +5% | 393K |
| Monday | +1% | 483K |
| Tuesday | -2% | 520K |
| Wednesday | -3% | 472K |
| Thursday | -2% | 430K |
| Friday | -3% | 447K |
| Saturday | +2% | 393K |
Formats this account uses
Its own posting mix on the left, and what each of those formats does across every account we track on the right. Only formats where the effect clears our publish test appear here, so an empty row is a format we could not measure rather than one that does nothing.
| Format | This account | Catalog effect | 95% interval | Accounts behind it |
|---|---|---|---|---|
| Image or video | 75% of posts | +111% | +108% to +115% | 34K |
| Outbound link | 20% of posts | -41% | -42% to -40% | 32K |
| Typical length | - | no effect | -2% to -1% | 42K |
- 75% of this account's sampled posts carry an image or video. Across the catalog, posts with an image or video run 111% above the same accounts' other posts.
- 20% of its posts carry a link off X. Across the catalog, posts with an outbound link run 41% below the same accounts' other posts.
- Its average post runs 192 characters, which falls in the 180 - 280 characters band. Across the catalog, posts of 180 to 280 characters match the same accounts' other posts almost exactly.
These are catalog-wide differences applied to this account's own posting mix, not a measurement of how each format performs for this account specifically. We keep one median per account, not one per format per account, so the second thing is not something this data can tell you.
Best tweets
- Sep 7, 202349x their median
Tenebris Somnia is a 2D point-and-click horror game combining 8-bit visuals with very well-made live-action cutscenes. It features a disturbing story about death and dreams. Short thread: https://t.co/PKIEhvfYVz
- Oct 19, 202628x their median
ANYWHERE is a co-op horror game about exploring a massive underground complex filled with anomalies. Venture deeper into weird places, use strange artifacts to survive, and encounter increasingly bizarre entities lurking in the dark. https://t.co/fc06FwDnIs
- Sep 8, 202620x their median
Focus, L https://t.co/SmXdRVFe4i
- Oct 20, 202617x their median
MOUTHWASHING IS COMING TO CONSOLES The Tulpar crew is heading straight to the comfort of your couch. Or to your precious handheld. Join them once more on XBOX Series X|S, XBOX Game Pass, PlayStation 4|5 and Nintendo Switch on October 29. Polle says "Finally, Right?" https://t.co/k1eWzF4SAL
- Sep 6, 202614x their median
771 is an experimental horror game created by 7 developers in 7 days. Each developer had just one day to work on the game, without knowing what the others had made before them. https://t.co/eN2z8szlnr
- Oct 20, 202611x their median
Tenebris Somnia on a CRT TV https://t.co/Ccrcv8auTa
- Sep 21, 202610x their median
PHASE ZERO is a survival horror game inspired by the golden era classics. Set in 1994, explore a snow-covered industrial town overrun by grotesque mutations as two survivors try to make it through the night. https://t.co/zsdDgasISr
- Oct 27, 20269.8x their median
About a year ago, I made a video about why I believe indie horror is the future of fear. I still consider it one of my best videos, if not THE best, and I think its message is more relevant now than ever. I'll drop a link in the replies if you wanna give it a watch! https://t.co/YHP8CWcICo
- Sep 15, 20268.1x their median
Silent Hill is not a monster town. It is Harry’s guilt given streets and weather. The fog is denial. The radio is a mind that will not stay quiet. Every creature is a fear he would not name. The PS1 original still cuts because it understood horror as psychology first: a father walking through the shape of what he failed to face. A timeless masterpiece.
- Oct 13, 20268.0x their median
LOVE alt delete A psychological horror chat simulator where you're hired to test an AI girlfriend. Interact with two digital personalities through typed keywords and take them on virtual dates. They desperately want to be human. You're supposed to make sure they aren't. https://t.co/s3bRX8wQKn
Ranked by total interactions across everything we have tracked for this account, which is a longer history than the 30-day window the rates above use. The multiple compares each post to this account's own median.
Recurring topics
The most frequent hashtags in the sampled posts. They describe what this account writes about; they are not a performance signal, and the catalog-wide breakdown on the hub shows how little hashtag count moves.
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Reading these numbers
A typical post picks up 146 interactions against 156K followers, an engagement rate of 0.094%. Measured over 20 original posts, its engagement rate beats 52% of 21,624 tracked accounts of a similar size, which puts it in the middle of its size range rather than at either end. Posts are seen about 11K times each, and 1.34% of those impressions turn into an interaction. That is about 7.04% of the follower count, which is the gap between an audience on paper and an audience in a timeline. Posting runs at about 2.2 posts a day over the last 30 days, with activity on roughly 50% of days. Most posts go out around 17:00 UTC, and Tuesday is the busiest day of the week. Of the 20 posts sampled, 75% carry an image or video, 40% are part of a thread and 20% link out. The account's strongest tracked post pulled 7.1K interactions, about 49x its own typical post. Recurring topics include #fanart, #kuon, #九怨.
- What is HORRORVISUALS's engagement rate on X?
- HORRORVISUALS (@horrorvisuals) has an engagement rate of 0.094%, based on the median interactions across 20 original posts from the last 30 days against 155,954 followers. Replies, reposts and quote-posts of other people are excluded from that sample.
- Is that a good engagement rate?
- At 0.094%, HORRORVISUALS sits above the 25th percentile of the 218,501 accounts in this comparison. Those comparison accounts are all large ones, because our scanning cadence is weighted towards big accounts, so this is a ranking among peers of similar scale rather than a ranking across X.
- Does @horrorvisuals have real engagement?
- Its engagement rate beats 52% of the tracked X accounts closest to it in follower count (21,624 accounts), which puts it in the middle of its size range group. Ranking inside a size band matters because engagement rate falls as accounts grow, so a raw rate would mostly re-measure the follower count. It is a starting point for a look at follower quality, not a verdict on it.
- When does @horrorvisuals post?
- Most posts go out around 17:00 UTC, and Tuesday is its busiest day, at roughly 2.17 posts per day across the measured window.